Over the next few years, a growing number of art teachers will
be participating in the rites of passage. Time and again, this
quiet ritual will begin as educators tidy the desktop clutter of
traditional visual art media, making room for the addition of a
new computer for their art classroom. This simple act will
symbolize a pervasive cultural transformation where digital
images have become powerful vehicles for global communication.
With cultural changes in mind, forward-looking educators are
accepting the need for an art curriculum which includes an
increased role for technology and computer-related media. If
art students are to comprehend the creative and expressive
potential which has come with recent technological changes, they
must develop an appreciation for the new and expanding role of
computers in the visual arts. If students are going to have the
greatest opportunity locating rewarding positions where
imagination and visual expression are appreciated, they must
gain competence in computer-related imaging.
A few years ago,
when a smidgen of high school art programs were starting to
include digital media in their course offerings, some of us in
art education concluded that we should gain some hands-on
experience with the new digital media. I wanted my art students
to have experience with computer art and the Internet. I became
determined to acquire a computer system for my students. Now,
after several years of "learning the hard way," I find myself
giving professional development sessions and conference
presentations about technology in the high school art room. If
you are thinking of adding computers and related technology to
your art program, please allow me to share some experience and
offer some words of caution.
Initial Concerns
Many make the mistake of thinking that "just any old computer
will do" for their art room. The majority of computer hardware
purchased for use in public schools lack sufficient speed and
memory for the demands of digital art applications and image
file size manipulation. Your district technology specialist(s)
may have some ideas to get you started, but it is also critical
that you talk to an experienced digital arts professional or
digital graphics educator concerning the best system for your
teaching situation. At East Central High School in San Antonio,
we started with single Macintosh 6100/60 AV, PowerPC platform
for the art room three years age. We now have six computers in
my room. The other two art classrooms have at least one
comparable computer (making a total of eight), each with quality
image-editing software. The newer machines range from Macintosh
5300/100 AVs and 5400/180 AVs to one 5500/250 AV platform. The
AV designation is used to indicate that the platforms have a
multi-media card installed to allow sound, still image, and
movie capture capabilities through input and output ports.
Macintosh computers are used at our school because my colleagues
in the district technology office prefer their use on our
district campuses. From the technology department's point of
view, purchasing and service responsibilities are simplified
when the majority of the machines in the district are from the
same company or use the same operating system.
Speed
Seldom will a discussion about computer configuration take place
without hearing the term megahertz. Microchip processing speed
is measured in megahertz. One will frequently hear references
made to these speeds when comparing systems, but the performance
speed depends on the chip type. At one point, the design of the
Pentium chip was touted to be faster than the Mac 608040 chip.
Soon there were new claims that the Pentium was out paced by the
newer Power PC 604. When looking for a platform for the art
room, keep in mind that both the microchip's speed and the chip
type will continue to have an impact upon actual system
performance.
Selecting a System
If you are on a limited budget and prefer to use the Windows or
Windows 95 operating system, the most inexpensive PC system for
digital images begins at a 586 or Pentium with a CPU speed of
133 MHZ. No matter what type of entry level system you start
with, your imaging needs and those of your students will soon
explore the functional limits of the system's configuration. If
you want a Macintosh computer for your classroom but are
strapped for funds, the most inexpensive image manipulation
system is a Power PC 4400/200. A more powerful, more expensive
machine would offer greater options, but the important feature
of an advanced Power PC system is the capacity for upgrade and
expansion. Upgrade and expansion will be constant ordeals in
any area of contemporary technology. An art teacher should be
mindful of system objectives beyond the initial purchase of the
computer.
When selecting a computer for digital media, there are
additional concerns beyond the operating system, CPU, and
processor speed. Image processing systems demand large amounts
of memory before reaching their full potential. When it comes
to image editing, the amount of random access memory installed
on the system will be a primary factor. Without sufficient
memory, a computer will crash frequently and restrict its user
to limited image layers, dimensions, resolution, and file sizes.
Photoshop image files require at least three times the project
file size in available RAM to work properly. This powerful
software must store the current version of the image, the last
"undo" of that image, and the last version of the image saved to
disk. When taking advantage of Photoshop's layers in the
creation of art, an additional allotment of file space will be
needed for each new image layer. In reality, one will need at
least five times the image file size in computer memory for
smooth application of the powerful image editing tools. I
suggest starting with no less than 32 MB of RAM in an entry
level system. This rule of thumb can be applied for both the
Power PC 4400/200 and Windows or Windows 95 systems. Each case
may involve a choice of 16 MB factory installed memory and the
addition of an extra 16 MB chip. If additional memory at the
time of original purchase is affordable, go for a package with
64 MB or greater. This will save the trouble of a later
upgrade. Keep in mind that in the business world, it is not
uncommon to find a commercial graphics workstation with RAM of
128 MB or more. If the objective is quality image creation,
then we should seek to provide students with a working
environment which affords them similar versatility and
excellence while learning.
Software
In contrast to my school's imaging platforms, I prefer Windows
95 operating systems for my home computers. This personal
preference probably originated from my early learning
experiences with computers which involved an evolution through
the old DOS and Windows 3.1 systems. By the time I began
teaching in the public school I was very familiar with Windows
software. One will frequently hear people with early Macintosh
experience use the same argument to justify their preference for
a Macintosh machine. Today, versions of most major imaging
software are available for either operating system. If we
consider that the contemporary working world favors neither
system, something can be said for giving students classroom
experience on both operating systems. For this reason, I
occasionally transport one of my personal platforms to school so
the students can get a feel for another operating system. With
a little experience they will not feel intimidated if they find
themselves at college or a new job where Macintosh platforms are
not used.
Learning the System
After you have purchased a computer and the system is in your
classroom, you will do well to maintain communication with an
experienced digital graphics professional. Their help will be
invaluable when you seek knowledge about your particular
platform and the software you have purchased for image
processing. In the first months with the new computer you can
expect to deal with many system crashes and conflicts. This is
a part of the learning ordeal. Image creation and editing
projects can quickly push most computer systems past their
performance limits.
Learning to use imaging software will also
test the character of the art teacher. Leading graphics
applications, such as Photoshop and Fractal Design Painter, may
seem easy when you watch a professional demonstration, but it
will take months of continued hands-on tutorials and study for
you to become productive and fluent. At my school, we struggled
with our first system over a period of several semesters trying
to master our new imaging software. With only the manuals to
guide us, our progress went at a snail's pace. In frustration,
we decided to invest in a set of training videos. By that time
we had enough experience with the new media to realize that our
learning would be accelerated if we could gain a more solid
understanding of digital imaging concepts. We also realized
that we needed to be able to see demonstrations of the assorted
application controls repeated several times to solidify our
learning. The video tapes made this kind of learning possible.
Certainly, computer imaging courses and classes with hands-on
use of particular imaging applications would also have been
valuable if they had been available.
Necessary Hardware
A critical part of your chosen computer involves the quality of
its output to its monitor. If money is available, try to resist
buying anything smaller than a 17" multi-scan screen since you
and your students will be spending countless hours in front of
the monitor. It also will be wise to purchase an additional 1MB
of Video RAM to allow the display of your digital work with
acceptable color depth when you have the system set to the
higher screen resolutions. Displaying a digital image on the
monitor without adequate VRAM will become another obstruction
for both digital imaging and its learning process. Installing
more video RAM and/or placing a video accelerator card into one
of the slots on the motherboard will facilitate screen redraw at
better resolution. When the video has the additional memory,
the depth of color can be increased from hundreds to thousands
or millions.
As you gain experience with digital imaging and
computer technology continues to improve, you will want to make
additional upgrades to the disk storage of your system. For
example, if your preliminary system is delivered with 500 MB
hard drive space, you will soon want to add an additional 1 or 2
gigabytes of storage when you can afford the improvement. Also,
you should consider several computer storage options. Certainly
you will need to include at least one 1.44 floppy drive in the
original platform. In addition, the workstation should include
a removable media device such as a Zip drive, Jaz drive, or
Magneto Optical system. Keep in mind that when the removable
media is a Small Computer System Interface (SCSI) device, the
external drives necessitate the installation of a SCSI
controller card if using Windows. SCSI allows numerous
peripheral devices, such as removable storage drives and
scanners, to be connected together and individually controlled
from a single port at the back of the computer. Mac systems
usually have the SCSI capability included in the original
platform. Large capacity removable media is a real advantage
when images are being developed in high resolution for quality
printing. The resulting file sizes may well exceed the capacity
of the traditional floppy disk. Students need the removable
media to easily store large files, transport large files for
printing at another location, and to backup the hard disk. In
the classroom, removable media for image storage allows for the
hard disk of the computer to remain relatively uncluttered.
When memory requirements exceed the physical RAM memory,
Photoshop takes advantage of hard disk space for temporary
storage. This area is called the "scratch disk." This is an
asset when applications require large portions of hard disk
space.
Removable media, such as a CD ROM drive, is another
important consideration. Removable media will allow for the
accumulation of vast quantities of teaching resources. This
type of media has become essential because the most recent
operating systems, applications, tutorials, and image libraries
are being distributed on the CD media. Also, if your system
includes sound capabilities and external speakers, the CD drive
can provide the added bonus of music from audio disks.
The World
Wide Web can be accessed if the computer is connected to a 2880
baud (or faster) modem, a phone line, an Internet Service
Provider, and if the operating system can support Web browsers
such as Netscape or Internet Explorer. An art classroom without
a phone connection can take advantage of the resources gathered
from the Internet by browsing offline. Using an offline
browser, the resources can be harvested from the Web at another
location, saved to removable media, and transported to the
classroom for viewing in Netscape or Internet Explorer. Offline
browsing software, such as WebWhacker for the Macintosh or
TeleportPro and FlashSite for Windows, will allow easy
reconstruction of pages or entire sites for quick offline
browsing in the classroom. When working offline, the resources
jump to the screen in a fraction of the time it would take them
to be displayed while connected to the Internet.
A quality
printer is another valuable addition to the art room hardware
inventory. There are several printer related considerations
which deserve our attention. The expense of a quality printer,
like the Apple Color LaserWriter, may be well beyond the limits
of the art technology budget. If this is the case, consider the
near-photographic quality of the EPSON Stylus 800 Inkjet
printer, the EPSON Stylus Photo Inkjet, or comparable printers.
Although these printers are not cheap, they sell at a fraction
of the price of the LaserWriter and they are very effective
solutions to the occasional need for printed student work. One
problem which will inevitably develop when a printer is
located in the classroom involves the tendency for many students
to print their work without regard for image quality or a
certain degree of completion. The art teacher may be wise to
locate the printer away from the classroom. Consider exercising
the "out of sight, out of mind" theory when possible. In any
case, it will be good practice to outline a restrictive policy
concerning the conditions of quality and the degree of
completion which must be met before the expense of printing
student work is justified.
When funds are not available for the purchase of
an expensive quality printer, educators can consider commercial
print and copy services for the occasional hard copy of student
images.
As an alternative to printed images, some art teachers
have created relatively inexpensive art department pages with
Web galleries to exhibit student art. If you would like to view
an example of this method of showing student work, visit the
East Central High School webpage at:
http://www.eastcentral.k12.tx.us/echs/artdept/artdept.html
Additional Hardware
Give serious consideration to the purchase of an AV card and
speakers for your Mac Power PC. If you have chosen a Windows
system, try to include a video capture card, a sound card, and
speakers to gain the AV capability. These additions will ensure
that you can turn your classroom into a multimedia learning
environment. With the video-in and video-out ports on the card,
students can use RCA cables to capture images from a camcorder,
VCR, and TV. The ports will allow the effective use of digital
movie making applications, such as Adobe Premier, Avid
VideoShop, or Video Fusion. When art projects are completed, a
VCR, scan converter, and AV computer will allow students to
record images and animation onto a standard video tape as a
portfolio of their accomplishments. The inexpensive record will
be ready for home display using only a VCR and TV. The same
technology will allow the instructor to record demonstration
sessions on the computer and save them to video tape as valuable
teaching resources.
Another supporting tool for computer art is
the digital camera. Camera prices have been dropping and
products with higher resolution are coming to the marketplace.
These tools allow the user to have a constant flow of images
from the school environment and from individuals in the
classroom. An assortment of systems are available which can
save and download remote shots to the computer using disks or
cable connections. Most digital cameras offer resolutions for
images which are higher than the 72 PPI (pixels per inch) images
captured using a QuickCam system or a camcorder and video
capture card.
We have found that the addition of a camcorder to
our imaging system also has some advantages. A camcorder has
allowed our students to experience simple movie making in the
form of claymation and puppet projects. With a Macintosh AV
platform, the films can be recorded as digital movies, saved to
removable storage, and then manipulated in movie editing
software. Windows will require a video capture, a sound card,
and capture software.
A digitizing pen and pad can supplement
the mouse on your graphics workstation. The pads are pressure
responsive and your art students will find that the pen is easy
to hold and a pleasure to use. Modern applications, such as
Fractal Design Painter and Adobe Photoshop, have been developed
to take full advantage of pressure sensitive drawing tools.
Students with training in traditional media will soon feel right
at home with this new digital tool.
One of the most effective
additions for digital imaging in the art classroom is a color
flatbed scanner. The scanner will complement the computer as a
learning tool in a variety of ways. The device gives students
an opportunity to incorporate personal photographs in their
computer art. The scanner also allows for the creative use of
images from clippings, textures, and shapes discovered in
magazines, newspapers, and from the physical world. Students can
also use the scanner after developing their art through the
preliminary planning and earlier forming stages with traditional
media. Less computer time will be required by each student when
projects are developed to an advanced level before they are
scanned; therefore, a color flatbed scanner will be an asset for
the classroom with a limited number of computers.
Outside Assistance
The art teacher will discover some helpful books about Painter,
Photoshop, and other imaging applications to supplement the
learning process which come with the new hardware and software.
Fractal Design Painter 4 Complete, by Karen Sperling, will
return many times its purchase price in the form of tips and
explanations. Deke McClelland's Photoshop Bible is thorough and
explains a wealth of information in great detail. Color Mac
Production Techniques, by Mare Miller and Randy Zaucha, is a
definitive source on digital color imaging. One may also find
that the expense of training videos from Mac Academy or Windows
Academy will help accelerate learning. The tapes can quickly
move some of the more attentive students to intermediate stages
of digital imaging. These videos include sections where content
is quite specific and not directly related to foundational
levels of classroom learners; yet other sections of the tapes
are quite helpful and can be valuable for both teacher and
students. Always remember that outside assistance is imperative
to problem solving. Try contacting members of the art education
or digital graphics communities on the Internet. These groups
are a wealth of practical advice and guidance. Consider joining
some or all of these listservs:
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Artsednet, one of the most active art education discussion
groups, is a group that boasts a large number of university and
K-12 educators who have experience with art technology. Join
the list by sending an e-mail to:
artednet-request@pub.getty.edu. In the body of the message
type: subscribe artsednet. Do not include any text in the
subject line of your e-mail message.
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Electronic Media Interest
Group of the National Art Education Association is another
group of educators who have experience with technology in the
classroom. To subscribe to E-News and the EMIG Electronic Mail
List, send an e-mail message to:
major-domo@cythera.unb.ca. In
the body of the message type: subscribe naea-emig (your e-mail
address).
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Adobe Photoshop Discussion List includes in its
membership many practicing graphic professionals. You can join
this e-mail list at: major-domo@cythera.unb.ca. In the body of the
message type: sub PHOTOSHOP (your name).
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Graphics Discussion
List is another helpful group of practicing design
professionals who will have a working knowledge of imaging
technology. Join this list at: listserv@ulkyvm.louisville.edu
and include in the body: sub GRAPHICS (your name)
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The Incredible Art Department offers an
extensive list of art education lists at:
http://www.artswire.org/kenroar/links/artedu2.html.
Keeping Up
The best way to keep up with new products and version upgrades
involves browsing through computer magazines and promotional
catalogues. When it comes time to buy, look for academic
discounts and other purchasing advantages which are available to
schools and school districts. Shortly after the newest upgrades
are introduced to buyers, older but very acceptable versions of
graphics software often come to the market at a fraction of
their original prices. Another source where occasional bargain
prices for computer hardware and software can be found is
through online Web auctions such as www.onsale.com. The
conditions surrounding the online auction do not usually match
the normal school procedure for purchasing equipment and
materials, however, and one accepts an increased risk of poor
quality and limited product warranties. I must admit to an
occasional online bid for bargains, in spite of the personal
expense and the degree of risk that online bidding entails.
From my point of view, the small personal investment pays large
dividends in the form of student enthusiasm for the diversity of
imaging tools and equipment which they experience in my
classroom.
Repair and system support are also concerns. Your
district technology office and other administrative contacts may
have extensive purchasing and service or repair contract
experience which can take loads of future frustration off of the
shoulders of the classroom teacher.
One soon discovers that
computer and software prices are always dropping. This
translates into the realization that the classroom platform and
supporting technology that you choose for purchase today could
be only a third of the price next year! Some schools have
turned to equipment leases as a way to deal with the dropping
values and to ensure that their equipment costs are spread out
over time. Any capital investment that is made for technology
is not going to hold its value in this climate of change, but
this is the price we must pay for providing our students with a
quality and applicable exposure to the technological tool of
their future.
Robert A. Fromme is an art teacher at East Central High School in
San Antonio, Texas.